最小化 C++ MuJoCo 场景查看器:支持鼠标导航与仿真
这个最小化的 MuJoCo C++ 程序从 XML 文件加载 MuJoCo 场景,并在窗口中显示,支持鼠标导航。它使用 GLFW 进行窗口管理和输入处理。
除了查看之外,它还运行一个简单的仿真循环,实时推进物理仿真。注意,为了示例简洁,仿真非常基础,但内置了实时同步功能。

mujoco_scene_viewer.cpp
// minimal_viewer.cpp
// 构建:见下方说明
#include <mujoco/mujoco.h>
#include <GLFW/glfw3.h>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <time.h>
// --- 为 GLFW 回调保留的全局变量,保持精简 ---
static mjModel* m = nullptr;
static mjData* d = nullptr;
static mjvCamera cam; // 抽象相机
static mjvOption opt; // 可视化选项
static mjvScene scn; // 抽象场景
static mjrContext con; // 自定义 GPU 上下文
static bool button_left = false, button_middle = false, button_right = false;
static double lastx = 0, lasty = 0;
// 实时同步:记录仿真和挂钟时间的起始时刻
static double sim_start_time = 0.0;
static double realtime_start = 0.0;
// --- GLFW 错误回调 ---
static void glfw_error_callback(int error, const char* description) {
std::fprintf(stderr, "GLFW error %d: %s\n", error, description);
}
// --- 鼠标按键:记录哪些按键被按下 ---
static void mouse_button_callback(GLFWwindow* window, int button, int act, int /*mods*/) {
// 简单、稳定的按键状态处理
if (button == GLFW_MOUSE_BUTTON_LEFT) button_left = (act == GLFW_PRESS) ? true : (act == GLFW_RELEASE ? false : button_left);
if (button == GLFW_MOUSE_BUTTON_MIDDLE) button_middle = (act == GLFW_PRESS) ? true : (act == GLFW_RELEASE ? false : button_middle);
if (button == GLFW_MOUSE_BUTTON_RIGHT) button_right = (act == GLFW_PRESS) ? true : (act == GLFW_RELEASE ? false : button_right);
// 记录当前光标位置(窗口坐标)
glfwGetCursorPos(window, &lastx, &lasty);
}
// --- 鼠标移动:将运动转换为相机操作 ---
static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
if (!m) return;
// 如果没有鼠标按键被按下,仅更新最后位置
if (!button_left && !button_right && !button_middle) {
lastx = xpos;
lasty = ypos;
return;
}
// 计算窗口坐标中的运动量,按帧缓冲高度归一化(在不同 DPI 下保持稳定)
int fbw = 0, fbh = 1;
glfwGetFramebufferSize(window, &fbw, &fbh);
if (fbh <= 0) fbh = 1;
double dx = (xpos - lastx) / (double)fbh;
double dy = (ypos - lasty) / (double)fbh;
lastx = xpos;
lasty = ypos;
if (button_left) {
// 左键拖动:旋转
mjv_moveCamera(m, mjMOUSE_ROTATE_H, dx, dy, &scn, &cam);
} else if (button_right) {
// 右键拖动:水平平移
mjv_moveCamera(m, mjMOUSE_MOVE_H, dx, dy, &scn, &cam);
} else if (button_middle) {
// 中键拖动:缩放
mjv_moveCamera(m, mjMOUSE_ZOOM, dx, dy, &scn, &cam);
}
}
// --- 滚轮缩放 ---
static void scroll_callback(GLFWwindow* window, double /*xoffset*/, double yoffset) {
if (!m) return;
// 滚轮缩放(温和系数)
mjv_moveCamera(m, mjMOUSE_ZOOM, 0, -0.05 * yoffset, &scn, &cam);
}
// --- 按键:'R' 重置 ---
static void key_callback(GLFWwindow* window, int key, int scancode, int act, int mods) {
if (act == GLFW_PRESS || act == GLFW_REPEAT) {
if (key == GLFW_KEY_R) {
// 重置仿真状态和实时计时器,避免仿真跳到前面
mj_resetData(m, d);
sim_start_time = (d ? d->time : 0.0);
realtime_start = glfwGetTime();
}
if (key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GLFW_TRUE);
}
}
int main(int argc, char** argv) {
// 用法
if (argc < 2) {
std::printf("Usage: %s model.xml\n", argv[0]);
return 1;
}
// (开源 MuJoCo >= 2.2 无需许可证激活步骤)
// 加载模型
char error[1024] = {0};
m = mj_loadXML(argv[1], nullptr, error, sizeof(error));
if (!m) {
std::fprintf(stderr, "Could not load model: %s\n", error);
return 1;
}
d = mj_makeData(m);
// 初始化 GLFW
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) {
std::fprintf(stderr, "Could not initialize GLFW\n");
return 1;
}
// 创建窗口/上下文
glfwWindowHint(GLFW_DOUBLEBUFFER, 1);
GLFWwindow* window = glfwCreateWindow(1200, 900, "MuJoCo Minimal Viewer", nullptr, nullptr);
if (!window) {
std::fprintf(stderr, "Could not create GLFW window\n");
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(0); // 禁用 vsync
// 设置回调
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_pos_callback);
glfwSetScrollCallback(window, scroll_callback);
glfwSetKeyCallback(window, key_callback);
// 初始化 MuJoCo 可视化
mjv_defaultCamera(&cam);
// 设置相机注视点,使初始视图居中于模型
cam.lookat[0] = 0.0;
cam.lookat[1] = 0.0;
cam.lookat[2] = 0.5;
mjv_defaultOption(&opt);
mjv_defaultScene(&scn);
mjr_defaultContext(&con);
mjv_makeScene(m, &scn, 2000); // 分配场景
mjr_makeContext(m, &con, mjFONTSCALE_100); // 分配 GPU 上下文
// 初始化实时同步计时器(两者在同一挂钟时间开始)
sim_start_time = d->time;
realtime_start = glfwGetTime();
// 放置相机以显示整个模型
cam.type = mjCAMERA_FREE;
mj_forward(m, d);
// 主循环
while (!glfwWindowShouldClose(window)) {
// 推进仿真(简单的近似实时步进)
mj_step(m, d);
// --- 实时同步:确保仿真不会比挂钟更快 ---
double sim_elapsed = d->time - sim_start_time; // 自开始/重置以来的仿真秒数
double real_elapsed = glfwGetTime() - realtime_start; // 自开始/重置以来的挂钟秒数
double sleep_time = sim_elapsed - real_elapsed; // 为正 => 仿真超前
if (sleep_time > 0.0) {
// 休眠必要的时间(nanosleep 无需线程链接器标志即可安全使用)
struct timespec req;
req.tv_sec = (time_t)std::floor(sleep_time);
req.tv_nsec = (long)((sleep_time - req.tv_sec) * 1e9);
if (req.tv_sec < 0) req.tv_sec = 0;
if (req.tv_nsec < 0) req.tv_nsec = 0;
nanosleep(&req, nullptr);
}
// 获取帧缓冲大小并设置视口
int width, height;
glfwGetFramebufferSize(window, &width, &height);
mjrRect viewport = {0, 0, width, height};
// 更新场景并渲染
mjv_updateScene(m, d, &opt, nullptr, &cam, mjCAT_ALL, &scn);
mjr_render(viewport, &scn, &con);
// 交换缓冲并轮询事件
glfwSwapBuffers(window);
glfwPollEvents();
}
// 清理
mjr_freeContext(&con);
mjv_freeScene(&scn);
mj_deleteData(d);
mj_deleteModel(m);
glfwTerminate();
return 0;
}如何编译
将其保存为 CMakeLists.txt
CMakeLists.txt
cmake_minimum_required(VERSION 3.10)
project(mujocotest)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
find_package(PkgConfig REQUIRED)
pkg_search_module(MUJOCO mujoco)
pkg_search_module(GLFW REQUIRED glfw3)
if(NOT MUJOCO_FOUND)
set(MUJOCO_INCLUDE_DIRS /opt/mujoco/include)
set(MUJOCO_LIBRARIES /opt/mujoco/lib/libmujoco.so)
endif()
add_executable(mujocotest main.cpp)
target_include_directories(mujocotest PRIVATE ${MUJOCO_INCLUDE_DIRS} ${GLFW_INCLUDE_DIRS})
target_link_libraries(mujocotest PRIVATE ${MUJOCO_LIBRARIES} ${GLFW_LIBRARIES})并按以下方式编译:
build_mujoco.sh
cmake .
make -j8如何运行
run_mujoco.sh
./mujocotest ~/mujoco_menagerie/franka_fr3/fr3.xmlIf this post helped you, please consider buying me a coffee or donating via PayPal to support research & publishing of new posts on TechOverflow